point B to point C, but this time the TranslateY property will change. If you play back Action 1 then
Action 2 then select Action 1 again the Object will not go back to the original starting position
because it does not remember the TranslateY value, only the TranslateX value. Only those
properties that have at least one keyframe set serving as an anchor are sure to be reset to their
original value even if there are other Actions that modify them. An anchor keyframe is always set
at the very beginning (frame 0)
Care should always be taken to set such an anchor keyframe for all properties where it is likely
that one of the Actions would have an animation modifying it. This is the only way to ensure that
Actions of a Page can be played back in any order.
The simplest way of “anchoring” is this: switch Record mode on, then click on the numeric input
field of the required property. Then roll the mouse wheel once in one direction than once in the
opposite direction. The value of the property will still have the original value but a keyframe is also
created with this same value. Or if you don't want to switch Record mode on, you can always
double click on the small grey buttons if that particular property has one.
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