
V. Use of the Graphical User Interface (GUI)
In the previous chapters we have become acquainted with the properties of objects, materials
and textures. This chapter discusses how they can be manipulated.
1. Nemo works with three kinds of data:
● Numerical, usually a non-integer (floating point) number of 4 - 5 decimal accuracy, and
much more rarely it is an integer number. For example: TranslateX is a floating point
number.
If you click into a numeric field, its value can be modified downwards or upwards with the
help of the mouse wheel. The wheel always modifies the digit, whether placed before or
after the decimal point, on which you have clicked before rolling the wheel and where the
cursor has been placed. In this way numeric values can be modified in as big or small
steps as needed. Alternatively you can just type in a new number or click on one of the
up or down pointing arrows at the end of the numerical control.
Another, and even simpler method to adjust a numeric value is clicking with the middle
muse button (wheel) inside the field, the mouse cursor changes while the middle button is
held down, and the value is adjusted by dragging the mouse horizontally in either
direction. Releasing the middle button completes the adjustment.
● Choose from a drop down list the required element of an enumeration. An example is the
type of the camera, which can be set by choosing from the list: perspective, orthographic
3D and 2D.
● As text input, which works like an ordinary text editor with the usual shortcuts for Cut,
Copy and Paste. If the following button is visible next to a text input field
by clicking on it you get the standard Windows dialogue box and you can browse and find
the file you are looking for.
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