Bluefish444 Create3D Manual do Utilizador Página 29

  • Descarregar
  • Adicionar aos meus manuais
  • Imprimir
  • Página
    / 125
  • Índice
  • MARCADORES
  • Avaliado. / 5. Com base em avaliações de clientes
Vista de página 28
4. Imported Model Objects
Although Nemo has a 3D modeler of its own, it can also import models from practically any
modeler or 3D animation application (including, amongst others: 3D Studio Max, Maya,
Softimage, Houdini, Lightwave, Cinema 4D.)
Because of real time rendering, there are some restrictions. Only so called polygon-based models
can be imported, where a model is made up from a series of coplanar polygons (generally
triangles or quadrilaterals or quads). If a sufficiently high number of these elements are used,
even curved surfaces appear to be smooth and continuous. In Nemo3D not only objects of this
type are made of polygons, but all objects, including Text.
Information on importing models can be found in the 'Import 3D Models' chapter.
Common properties: The same as those of Text objects.
Specific properties:
Name: The name you give to your model in the Object Panel.
Material:
When importing a model Nemo also creates all the materials which were used in the
modeler. But you can change the Material assigned to your Model any time.
ClipBox, Clone, Inherit from Parent, Linked to and Render switches
are described in the section of Text objects.
29
Vista de página 28
1 2 ... 24 25 26 27 28 29 30 31 32 33 34 ... 124 125

Comentários a estes Manuais

Sem comentários