Bluefish444 Create3D Manual do Utilizador Página 51

  • Descarregar
  • Adicionar aos meus manuais
  • Imprimir
  • Página
    / 125
  • Índice
  • MARCADORES
  • Avaliado. / 5. Com base em avaliações de clientes
Vista de página 50
IV. Textures and their properties:
If you want to give not only a uniform colour but also a pattern to the materials, you can use
textures in a way very similar to what a house painter does when instead of simply putting a
simple, one-colour layer of paint on the walls he covers the inside of a room with wallpaper.
Depending on the pattern of the wallpaper and the process by which the object is wrapped with
the wallpaper, a great variety of possibilities are available.
Setting the Textures – similarly to Materials – differs from that of Objects in that while each Object
created exists only within the confines of a Page of which it is part, any Texture can be applied to
any Material and, through it, to any of the Objects regardless which Page they belong to.
A new texture can be created or an existing, but no longer needed one can be deleted by clicking
on the '+' and '–' buttons the same way as with Materials.
Textures have the following properties:
Name
When created, a Texture is automatically named (consisting of the word Texture and an
individual serial number), but it can be renamed if required. It is recommended to use tell-
tale names easy to identify, as it often becomes necessary to select textures from drop
down lists filled with their names.
Texture type:
A texture can originate from different sources:
Image File: A bitmap file stored on disk in one of the most common formats
(tga, png, bmp, tif, jpg).
Shape/2DText: Two-dimensional text which can be used as bitmap applied as
a texture. You can also use this type of texture to draw arbitrary
shapes, fill them with a blend of a number of colours and add 2D
bitmap effects like bevel, emboss, drop shadow, etc.
Image Sequence: An image sequence made by an animation program, converted
from bitmap files numbered in sequence (see chapter Build
Image Sequence).
Video file: represents an AVI file, the standard video file format of Windows.
Video in: If you have the adequate hardware, in Nemo you can
continuously capture a signal from an appropriate source like a
camera and the signal is sent to the video card frame by frame
as a texture.
51
Vista de página 50
1 2 ... 46 47 48 49 50 51 52 53 54 55 56 ... 124 125

Comentários a estes Manuais

Sem comentários