video
Linear - Linear: Filter switched on for both minification and magnification.
Nearest – Linear: Filter switched off for minification but switched on for magnification
Linear – Nearest: Filter switched on for minification but switched off for magnification
Nearest – Nearest: Filter switched off both for minification and magnification.
For textures based on still images, a procedure called mipmapping is automatically used
to achieve the best possible quality. With mipmapping, a set of the same texture is
generated with different sizes, and during minification, OpenGl automatically uses the
size closest to the one needed. This procedure gives you the best quality but it cannot be
used on image sequences or AVI files because of the time it takes to generate the
mipmaps from each frame would be to big to keep rendering in real time.
● Wrapping S, T, R:
If the whole surface of the object is not covered by the texture, you can indicate along the
three axes of the coordinate system of the texture, what the texture renderer should do at
the edges or “seams” (where the edges meet). S,T,R is the same as the usual X,Y,Z
axes but in so called texture space.
Repeat: It repeats the texture until it wholly covers the object.
Clamp: The texture is not repeated.
Clamp to Edge: Texture is not repeated; on those part of the object which are not
covered by texture, pixels at the edges of the texture are used.
Clamp to Border: Texture is not repeated, on those parts of the object not covered by the
texture, the border color is used.
Mirrored Repeat: Texture is repeated and mirrored at the same time
● Texture Transformation:
Just like coordinate system used for transformation of objects, textures, too, have their
own coordinate system. You can apply transformations on the texture coordinates using
this coordinate system.
Possible transformations are identical to those of objects (Translate X,Y,Z – Rotate
X,Y.Z, - Scale X,Y.Z.
The “R” (reset) button resets all transformations.
61
Comentários a estes Manuais