Special properties:
● direction
Direction of scrolling (left, up, right, down). The latter two directions are rarely needed,
but the possibility is available.
● width, height:
Size of the window of the Ticker. It is within this window that continuous, constant
movement takes place. For example, with a ticker moving from right to left, objects
assigned to the Ticker appear on the right side of the window and disappear on the left.
“Disappearance” is created by the six clipping planes (already described in the ClipBox
section of the Text object). For the Ticker object, four of the six clipping planes are
switched on by default, but if you want to remove these constraints, you can switch them
off.
● speed: speed of the scrolling
● spacing: It is used to place any element (or row of text) of the ticker closer to, or
conversely, farther off from each other.
● loops: Defines the number of times the ticker is repeated. A value below zero
represents an endless loop.
● background: a rectangular area the size of the ticker window defined by width and
height. The Material for this rectangle can be chosen from the drop down list.
● offsetW, offsetH: modifies the size of background horizontally or vertically.
● distance: distance of the background from the ticker.
● line separator: if you want another object (e.g. a logo applied as a texture on a
rectangle) to automatically separate every line of your scrolling text, you can choose from
available objects subordinated under your ticker object.
● text of the ticker, it can be a typed text, or a text file (coded in Unicode). If you check the
autoupdate option, the text is updated automatically every five seconds from the chosen
text file. If your ticker is in a loop, all changes in the text file are shown in the next loop.
● Replace, Add buttons:
Replace: it overwrites the current text of the ticker with the text currently entered or
selected as a file as new text.
Add: Adds the new text to the existing one but without deleting the old text first.
● logo list
Although the ticker, in addition to Text objects, can contain and scroll Primitives, 3D
models and Clocks, too, it would be virtually impossible to modify all the possible
variable elements in NemoPlay just by adding Imports to all objects below the Ticker
object in hierarchy. Therefore even a quite commonplace simple task, like placing the
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