Bluefish444 Create3D Manual do Utilizador Página 45

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The shape of the spline is updated constantly so you always have a very good idea about what
your curve looks like.
There are several things you can accomplish with the Path Object. Its Type parameter can be set
to the following items:
Brush: During playback of the Page, a points sprite (the same used for the Particle
Object) moves along the spline. The size of the brush can be set as the point size of its
Material and its shape can be modified by applying a Texture on its Material.
Stroke: The full path is being drawn during animation the length of which can also been
set. The path may be drawn as a line if your Material is set to draw a line or as a series of
Brushes set the same way as the previous Path type.
Stroke2: The full path is being drawn then disappears in animation again. The relevant
settings are the same as with the previous type.
Animation: This type is not drawn at all, instead if there are any Objects subordinated to
the Path Object in hierarchy, their Translate X,Y,Z parameters follow the Path exactly. All
complicated movements are much easier to set this way then with normal keyframe
animation.
If you set the Path type to Animation, you can also set the rate of Acceleration at the start, and
the rate of Deceleration at the end of the animation. Values between 0 and 1 are accepted.
The Length of the Path in animation can be set as a number of frames, but that number is
displayed in TC (timecode) as well.
There is only one keyframeable parameter for the Path Object: its State parameter. This has only
two possible values (Stop, Play). Playback of the Path only occurs if there is at least one
keyframe set to Play. This way you can decide if you want to play back the Path for the Page
itself or for one of its Actions, and also at which point in time you want to start playback.
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